
Nestled deep in the Appalachian Mountains, the township of Haints Holler has been a sanctuary for the strange, the misunderstood, and the outright supernatural for over 170 years.
To outsiders, it's a sleepy mountain town you drive through and think, "huh, that was odd." To those who call it home, it's the one place where a werewolf can grab coffee next to a human without anyone batting an eye.
Whether you're a fae on the run, a ghost with unfinished business, a demon trying to lay low, or just a human who took a wrong turn off the highway and decided to stay, Haints Holler welcomes you.

The heart of Haints Holler governance. Built in 1903, it houses the Holler Council offices and the Supernatural Registry.

Nondenominational. Holds services for the living every Sunday, and for the dead every other Wednesday.

Home to both a regular collection and a restricted section. Library card required for the latter. Background check required for the basement.

The Founding (1847)
In the winter of 1847, five supernatural families โ fleeing persecution from human settlements and monster hunters further east โ crossed the ridgeline into an unnamed hollow deep in the Appalachian Mountains. The land was wild, isolated, and shrouded in a near-permanent fog that locals called "the breath." It was perfect.
The five founding families were the Thorne clan (shifters), the Ashwood coven (witches), the Graves family (revenants and undead), the Mosswood kin (fae-blooded), and the Blackwell line (demons). Together, they established the Holler Accord โ a pact that declared this land a sanctuary for any creature willing to live in peace.
The name "Haints Holler" came naturally. "Haint" is old Appalachian dialect for ghost or spirit, and "holler" is how mountain folk say hollow โ a valley between the ridges.
The Burning Years (1860s)
The Civil War brought chaos to the mountains. The town's population tripled as displaced supernaturals fled into the region. It also attracted unwanted attention โ a regiment of Confederate monster hunters known as the Ashborne Company attempted to raid the holler in 1863. They were never seen again. The town doesn't talk about what happened on Ashborne Ridge. The ridge, however, still smells like sulfur on humid nights.
The First Humans (1900s)
For its first fifty years, Haints Holler was exclusively supernatural. That changed in the early 1900s when Appalachian settlers began moving deeper into the mountains. Rather than drive them out, the Holler Council made a controversial decision: let them stay. Humans who stumbled into the holler and chose to accept what they saw were welcomed. Those who couldn't handle it were gently... encouraged to forget.
This policy, known as the Open Door, remains in effect today.
The Exposure Era (1970sโ1990s)
When the existence of supernatural beings became public knowledge worldwide, Haints Holler became a destination. Supernaturals who had been hiding in plain sight suddenly had a place to go where they didn't have to pretend. The holler's population surged, bringing new species, new cultures, and new tensions.
Old grudges between species flared up. The Graves family clashed with newly arrived vampire clans. Shifter packs bristled at sharing hunting grounds with cryptids. For a few tense years in the 1980s, the holler teetered on the edge of a civil conflict known locally as The Growling.
The Holler Council held things together โ barely. A revised Accord was signed in 1989, establishing clearer boundaries, shared resources, and the town's first official Supernatural Registry (much to everyone's annoyance).
Modern Day
Today, Haints Holler is home to roughly 4,700 residents โ a chaotic, mismatched, occasionally dysfunctional family of humans, monsters, spirits, and everything in between.
The Bureau of Supernatural Affairs (BSA) maintains a small field office on the edge of town, officially there to "assist with integration" but widely suspected of surveillance. Anti-supernatural hate groups like the Purifiers have been spotted distributing pamphlets at the highway rest stop. And every few years, some ambitious monster hunter rolls into town thinking they'll make a name for themselves. They usually leave quickly. Sometimes in an ambulance.
But for all its problems, Haints Holler remains what it was always meant to be: a place where the unwanted are wanted.

History
The Old Holler Chapel was the second structure ever built in Haints Holler, erected in 1848, just one year after the founding families arrived. The story goes that Elara Ashwood herself laid the first stone, declaring that "even monsters need something to believe in."
The chapel has served as a place of worship, a town meeting hall, an emergency shelter during the Burning Years, and on one memorable occasion in 1973, a courtroom for a property dispute between a poltergeist and a family of raccoons. (The raccoons won.)
Nondenominational by design, the chapel welcomes all faiths, all species, and all states of existence. Its stained glass windows depict scenes from both human and supernatural religious traditions, and the bell tower is rumored to ring on its own during the full moon, though the current management insists that's "just the wind."
Chapel Staff

The chapel's beloved head priest. A mothman who found the light, literally. His sermons go off the rails when distracted by sunbeams.
โฆ Fluffy antennae
โฆ Wears reading glasses
โฆ Crashed into chandelier twice

The chapel's steadfast right hand, a living candle. Calm, composed, and the reason the chapel runs on time and Father Mothias hasn't set himself on fire.
โฆ Skin warm to touch
โฆ Leaves wax drips
โฆ Light flickers with emotion

Exterior of the Old Holler Chapel

Interior of the Old Holler Chapel
Weekly Services & Events
| Day | Time | Service | Notes |
|---|---|---|---|
| Sunday | 10 AM | Morning Service | All species welcome. Coffee & biscuits after. |
| Sunday | 11:30 PM | Midnight Mass | For vampires & nocturnal creatures. Blackout curtains provided. |
| Wed | 7 PM | Service for Departed | Bi-weekly. For ghosts, spirits & undead. |
| Thu | 6 PM | Interfaith Potluck | Bring a dish. Label ingredients. NO cursed casseroles. |
| Fri | 4 PM | Youth Group | Ages 13-18. Mothias banned after the "lantern incident." |
| Sat | 9 AM | Grief & Transition | For the recently deceased adjusting to undeath. |
| Full Moon | Dusk | Moonlight Vigil | Outdoor service. Shifters welcome in any form. Don't chase the candles. |
โ ๏ธ Father Mothias reserves the right to extend any service if he "feels the light moving through him." Sister Burnice reserves the right to end it.
Is the town haunted?
Yes. Roughly 14% of our population is spectral. If you're asking whether there are ghosts, the answer is "they live here, pay taxes (sort of), and would appreciate you not walking through them." If you're asking whether the town feels haunted, also yes. It's the fog. And the woods. And sometimes the grocery store. We've made peace with it.
How do I register as a supernatural resident?
All supernatural residents are required to register with the Supernatural Registry at Town Hall. This is a local requirement established under the revised Holler Accord of 1989. The process involves a short form, a species identification interview (self-reported, we don't test), and a conversation with a Council representative. The whole thing takes about 20 minutes unless you're a demon, in which case there's additional paperwork mandated by the BSA. We know. We're sorry. We've complained.
What is the BSA and why are they here?
The Bureau of Supernatural Affairs is a federal agency that monitors supernatural populations across the United States. They maintain a small field office on the eastern edge of town. Officially, they are here to "assist with integration." Unofficially, most residents believe they are conducting surveillance. Residents are not required to interact with them, but they are required to not hex them. Again.
Can I just visit, or do I have to be a resident?
Haints Holler welcomes visitors! The town operates under the Open Door policy established in the early 1900s. Anyone is free to visit, pass through, or stay. If you decide to stay permanently, register at Town Hall. If you're human and you stumble into town by accident, don't panic. Most people who find the holler by accident were meant to find it. At least, that's what the Mosswoods say, and nobody argues with the fae.
Are there schools in Haints Holler?
Yes! Haints Holler has a K-12 school system with accommodations for different species needs (full moon excused absences, temperature-controlled classrooms, spectral-accessible facilities). For higher education, the town is home to H.H.I.S.S., a community college offering both traditional and supernatural coursework. You can major in Cryptozoology. It's a real degree. We promise.
What if I see something weird?
Define "weird." If you mean a 7-foot werewolf buying milk at the general store, that's just Tuesday. If you mean something genuinely unusual or dangerous, report it to the Holler Council or Town Hall. Do not report it to the BSA unless you want a three-hour interview. Do not attempt to investigate it yourself. We have had enough "lantern incidents" for one decade.

Founded in 1953 on the eastern edge of town (backed up against the Whispering Woods, which the admissions brochure describes as "scenic" and the students describe as "actively threatening"), the Haints Holler Institute of Supernatural Studies is the holler's own community college.
HHISS offers two-year associate degrees, certificate programs, and continuing education courses for both human and supernatural students. The campus is small. The budget is smaller. The list of OSHA violations is enormous. But what HHISS lacks in funding, it makes up for in heart, stubbornness, and a faculty that is technically unkillable (two of them literally).
The school motto is "Knowledge Bites Back." It was chosen by the student body in 1971 after the previous motto ("Learning for All Species") was deemed "too boring" by a near-unanimous vote. The one dissenting vote was Professor Graves, who has been dissenting about everything since 1948.
History
HHISS was founded in 1953 by Thaddeus Ashwood, a witch from the founding family who believed that Haints Holler's supernatural population deserved access to higher education without having to leave the safety of the holler.
The original campus was a single converted barn. Thaddeus taught the first three years of classes himself. The barn is still standing. It's now the storage building. It is haunted, but that's true of most buildings on campus.
Over the decades, HHISS grew slowly. The college survived a fire in 1967 (arson, never solved), a budget crisis in 1984 (resolved when Dean Ashwood's mother cursed the state funding board into compliance), and the Growling in the 1980s (during which the campus served as neutral ground for species negotiations).
Today, HHISS serves approximately 380 students across its small but proud campus.
At a Glance
| Founded | 1953 |
| Type | Community College (2-year + certificates) |
| Students | ~380 (60% supernatural, 40% human) |
| Motto | "Knowledge Bites Back." |
| Mascot | The Hollerhounds |
| Colors | Moss Green & Lantern Gold |
| Dean | Cordelia Ashwood |
| Accredited | Technically yes. By whom? Longer conversation. |
Faculty & Staff

Founding family. Terrifyingly competent. Runs HHISS on willpower and creative accounting.
โฆ Do not ask about the budget
โฆ Office smells like sage

Died in 1962. Nobody processed the paperwork. Still waiting on a raise from 1978.
โฆ "I was there. I know."
โฆ Office hours: 1948-present

Paranormal Psychology. Cursed twice this semester. Says "that's SO cool" while being rushed to the nurse.
โฆ Cursed twice. Still loves it.
โฆ Got the job (no one applied)

8'4". Gentle as a lamb. Terrible at his job. 0 trespassers caught. Falls asleep in the parking lot.
โฆ 0 trespassers caught
โฆ Protected by petition

Her whispered "shhh" touches your soul and tells it to sit down. The restricted section obeys her.
โฆ Never raised her voice
โฆ Restricted section obeys her

Earl's nephew. Unqualified. "Have you considered forestry?" Plays dead when confronted. Full possum.
โฆ "Consider forestry?"
โฆ Plays dead if challenged
โ ๏ธ HHISS is an equal opportunity employer. We do not discriminate based on species, state of existence, or number of legs.


HHISS offers associate degrees, certificate programs, and continuing education courses across both conventional and supernatural disciplines. While humans are welcome to enroll in supernatural programs (and vice versa), some coursework is designed with the expectation of some degree of magical ability, a pulse, or a lack thereof.
Ways to Study
Associate Degrees (2 Year)
Students can pursue an Associate of Arts (AA), Associate of Science (AS), or Associate of Supernatural Studies (ASS). Yes, we know. The acronym was chosen in 1971 by the same student vote that gave us our motto. We've learned to live with it.
Certificate Programs
Short-term programs for specific skills: Ward Crafting Certification, Potion Safety License, Spectral Communication Certificate, and the ever-popular Cryptid Field Research Certificate (which is mostly camping with extra paperwork).
Continuing Education
Open to all residents. Non-degree courses for personal enrichment or professional development.
Supernatural Programs
| Appalachian Folk Magic / Rootwork Traditional Appalachian conjure, granny magic, herbal charms, and regional spellwork. Fieldwork required. | Necromancy / Spirit Communication Communicating with the dead and navigating the boundary between life and unlife. Lab involves actual ghosts (they've signed waivers). |
| Cryptozoology The study of rare and unclassified creatures. Field research in the Whispering Woods (buddy system mandatory, waiver required). | Supernatural History History of supernatural communities from pre-colonial Appalachia to modern day. Taught by Professor Graves, who was alive for most of it. |
| Potions / Herbalism Brewing potions, tinctures, and remedies. The greenhouse is behind Building C. Don't eat anything that glows. | Paranormal Psychology Mental and emotional states of supernatural beings. Taught by Professor Clearwater (who is still, somehow, an optimist). |
| Alchemy Transforming matter and creating magical substances. Building C has been rebuilt four times. | Ward Crafting / Protective Magic Creating, maintaining, and breaking protective wards and enchantments. Home security, town defense, and keeping things in the Woods. |
| Practical Magic & Survival Everyday magical skills and wilderness survival. Final exam: one night in the Whispering Woods. Pass rate: 78%. | Faith, Spirits, & the Unquiet Dead Religion, spirituality, and the afterlife. Guest lectures from Father Mothias (schedule permitting, he gets distracted). |
Trade Skills for the Supernatural
Practical trade certificates for supernaturals entering the workforce. Not everyone needs a degree. Some people just need to know how to do their job without accidentally cursing a customer.
Available trades: Enchanted Construction, Spectral Plumbing ("for when your pipes are haunted"), Supernatural Veterinary Assisting, Magical Equipment Repair, Potion Retail & Safety Compliance, and Graveyard Maintenance & Groundskeeping.
Electives
(aka "classes your advisor warns you about")
| ELE 199 | Don't Whistle at Night | Things you should not do after dark. Night hikes required. Waiver required. Therapy recommended. |
| ELE 222 | Moonshining & Potion Brewing ๐ถ | Where chemistry meets tradition. Must be 21+ for moonshine. The potion component has no age requirement, which concerns the Dean. |
| ELE 260 | Paranormal Ethics | Ethical questions surrounding interspecies relationships. The title question (Can you date a ghost?) is addressed in week three. Answer is complicated. |
| ELE 333 | Advanced Curses & Petty Hexes | The fine art of making someone's socks permanently damp. The Dean has asked us to stop offering this course. We have not. |
| ELE 404 | Things That Live in the Mines โ๏ธ | Course content is classified. Three students dropped out mid-semester. They won't say why. |
| ELE 420 | Conspiracy Theories (Actually True) | Government cover-ups, the Ashborne Company, and what's in the water supply. Taught by increasingly paranoid guest lecturers. |


Click emoji markers or building cards below to explore campus locations


Featured Students
Original Characters



H.H.I.S.S. Staff
Faculty & Administration

Founding family. Terrifyingly competent. Runs HHISS on sheer willpower and creative grant fraud.

Died in 1962. Nobody processed the paperwork. Still teaching. Still waiting on a raise from 1978.

Cursed twice this semester. Says "that's SO cool" while being rushed to the nurse.

8'4". 0 trespassers caught. Falls asleep in the parking lot. Protected by student petition.

Her whispered "shhh" touches your soul and tells it to sit down. The restricted section obeys her.

Earl's nephew. "Have you considered forestry?" Plays dead when confronted. Full possum. On the floor.
Looking for more characters?
Town residents, shopkeepers, and local characters can be found on the Meet the Residents page. Chapel staff can be found on the Old Holler Chapel page.
Alumni
Notable Graduates of H.H.I.S.S.
Student Body
Fan OCs for H.H.I.S.S.
Want to see your character on this page? Submit your OC through our admissions form and they'll be added to the student roster below.


HHISS may be small, underfunded, and technically located in a haunted valley surrounded by woods that whisper your name, but the student life here is anything but quiet.
Clubs & Organizations
Weekly expeditions into the Whispering Woods. Buddy system mandatory. If it waves at you, do not wave back.
Definitely an academic club. Definitely not a drinking club. Members leave unusually cheerful. Coincidence.
All species welcome. Only rule: no biting. No shifting during dodgeball was added after The Incident of 2019.
Actual dead poets. They're ghosts. They write new material. It's surprisingly good. Living students welcome but bring your own chair.
Competitive cursing. The art of making someone's socks permanently damp. Dean Ashwood "does not know this club exists." She has attended three meetings.
Don't eat the glowing ones. If a mushroom talks to you, it's not a mushroom. We lost a member in 2021. She came back. She's fine. She won't talk about it.
Promotes understanding between human and supernatural students. Professor Clearwater is the faculty advisor and cries at every meeting.
All skill levels. A painting bit someone last year and people are hoping it happens again.
The projector is haunted and changes subtitles to cryptic warnings. A shapeshifter won the cosplay contest. There were complaints.
Group chat called "oh god what was that." Bo sleeps through all of it. Maeve has banned them from the library basement. They keep trying.
Broadcasting at 66.6 FM. "Voices from the Static" is definitely fiction. Listeners are not so sure.
Past productions include "A Midsummer Night's Dream" (with actual fae, caused problems) and "Little Shop of Horrors" (the plant was real).
Campus Traditions
Full Moon Bonfire โ Shifters shift. Non-shifters bring marshmallows. Bo falls asleep by 10pm.
Founder's Day โ October 13th. Includes the "Find the Wandering Room" contest. Nobody has won.
The Hollerhound Howl โ Campus-wide group howl before every game. Even the ghosts do it.
Dead Week โ The week before finals. The undead find it hilarious. Clyde is under his desk.
โ ๏ธ All clubs require a signed waiver. The Cryptid Hunters Club requires two.


Office of the Dean ยท Haints Holler Institute of Supernatural Studies
Dear Prospective Student,
If you're reading this, you've either found Haints Holler on purpose or you took a wrong turn off the highway and something in the fog told you to stay. Either way, welcome.
The Haints Holler Institute of Supernatural Studies is now accepting applications for enrollment. We don't care what species you are. We don't care where you came from. We don't care if you're alive, dead, undead, or "it's complicated." What we care about is that you showed up. That's more than most people do.
HHISS is small. Our budget is held together with spellwork and stubbornness. Our guidance counselor will tell you to major in forestry regardless of your interests. Our campus security has never caught a single trespasser. Our Alchemy lab has been rebuilt four times. Our library is run by a banshee who has not raised her voice in thirty years and does not need to.
But this place is ours. And if you enroll, it's yours too.
We'll see you in the holler.
Dean Cordelia Ashwood
Haints Holler Institute of Supernatural Studies
Est. 1953 ยท "Knowledge Bites Back."
What We're Looking For
HHISS welcomes students of all species, backgrounds, and states of existence. Our only requirements are as follows:
Species: Anything. Human, supernatural, undead, cryptid, construct, hybrid, "we're not sure and neither are they." All welcome.
Age: 18+ College-age or equivalent. If your species ages differently, we'll figure it out. Professor Graves has been "middle-aged" since 1948 and we haven't questioned it.
Disposition: Must be willing to coexist with other species on campus. You don't have to like everyone. You do have to not eat them.
Academic record: Optional. We're a community college. We believe in second chances. And third chances. Clyde Fumble is on his ninth.
OC Submission Guidelines
Want your original character to appear on the HHISS student roster? Here's what you need to know:
The Rules
โฆ Your character must be an original character (OC). No canon characters from other media.
โฆ Your character should fit the Haints Holler setting: modern day supernatural fantasy. Humans and supernaturals are both welcome.
โฆ Keep it respectful. No slurs, hate speech, or content designed to be hurtful toward real people or groups.
โฆ NSFW characters are fine (this is Janitor AI, we get it), but the info displayed on the student roster will be SFW (name, species, major, image).
โฆ We will use whatever picture is attached to the character profile on Janitor AI.
โฆ If your character has a Janitor AI bot, include the link and we'll make their card clickable.
โฆ Submissions may be declined if they don't fit the setting or guidelines. The Dean reserves the right to reject applications. She's done it before. She'll do it again.
Opens Google Form in a new tab. HHISS is not responsible for any curses, hexes, or existential crises incurred during the application process.


The Haints Holler Town Hall was built in 1903, making it one of the oldest standing structures in the holler after the chapel and the Old Barn (which is haunted and no longer open to the public). It houses the offices of the Holler Council, the Supernatural Registry, and a front desk staffed by a woman named Delilah who has been working there since 1987 and has never once smiled. She is very efficient.
Town Hall is where residents come to register, file complaints, attend Council meetings, and argue about property lines with their neighbors. It smells like old wood, coffee, and decades of bureaucratic resignation. The second floor is technically off-limits to the public. Nobody enforces this. The second floor is mostly storage and a break room where Council members go to argue in private.
The Holler Council
Haints Holler has no mayor, no city council, and no formal incorporation with the state of Tennessee. Instead, it is governed by the Holler Council, an informal body made up of representatives from the five founding families. The Council has maintained order for over 170 years through a combination of tradition, mutual respect, and the implicit understanding that crossing the Council is a very bad idea.
| Family | Species | Domain |
|---|---|---|
| Thorne | Shifters | Hunting grounds, wildlife, territorial disputes. Largest and most politically active family. |
| Ashwood | Witches | Magical oversight, wards, apothecary. Maintain the town's protective wards. |
| Graves | Undead | Spectral affairs, cemetery, death rites. Manage the town's large ghost population. |
| Mosswood | Fae | Natural lands, Whispering Woods, fae relations. Reclusive. Rarely attend public meetings. |
| Blackwell | Demons | External relations, trade, BSA negotiations. Shrewd negotiators. Suspected of connections beyond the holler. |
Council meetings are held the first Monday of every month at 7 PM. Open to the public. Bring your own chair if you're incorporeal.
Supernatural Registry
All supernatural residents are required to register with the Supernatural Registry at Town Hall, established under the revised Holler Accord of 1989. The registry is managed locally by the Council, not by the BSA, which is a point the Council makes loudly and often.
What you need: One form of identification (any species, any era), a self-reported species declaration (we don't test), and about 20 minutes of your time.
Demons: Additional federal paperwork mandated by the BSA. We know. We're sorry. We've complained.
Ghosts: Spectral residents may register in person or through a designated medium. Please do not possess the front desk staff during registration. It slows things down.
Humans: Not required to register but encouraged to file a "Voluntary Human Residency Notice" so we know you're here on purpose and not lost.
Bureau of Supernatural Affairs (BSA)
The BSA maintains a small field office on the eastern edge of town, near the highway exit. Officially, they are here to "assist with integration and ensure compliance with federal supernatural registration laws." Unofficially, most residents believe they are conducting surveillance.
The Holler Council maintains a tense but functional relationship with the BSA. The current arrangement can be summarized as: they stay on their side of the road, we stay on ours, and everyone pretends this is normal.
Residents are not required to interact with the BSA. Residents are required to not hex them. This rule exists because it has been violated. More than once.
Town Services
| Water & Electric | Managed by the Ashwood family. The grid runs on a combination of conventional power and ward-sustained magical energy. Outages during full moons are normal. |
| Mail & Deliveries | USPS delivers to the general store. A local courier named Flick (species: unknown, possibly part crow) handles in-town deliveries. Packages left on porches may be investigated by raccoons. |
| Emergency Services | Fire: Volunteer brigade (includes two salamanders who are immune to fire, very helpful). Medical: Dr. Harlow's clinic on Main St. (treats all species). Law enforcement: The Holler Council handles disputes. Bo Thicket handles campus security. Neither is very effective. |
| Waste Management | Pickup is Tuesdays and Fridays. Magical waste must be disposed of separately. Do NOT put cursed objects in the regular bin. We have had incidents. |
| Spectral Services | Hauntings, poltergeist complaints, and ectoplasm cleanup can be reported to the Graves family office on the second floor of Town Hall. After-hours spectral emergencies: contact the Old Holler Chapel. |
Upcoming Events
First Monday of each month โ Holler Council Meeting, 7 PM, Town Hall. Open to the public. Non-Council members may attend but cannot vote.
Full Moon Saturdays โ Shifter Advisory in effect. Secure livestock, stay on marked trails after dark. Full moon bonfire at HHISS Sports Field (all welcome).
October 13 โ Founder's Day. Town-wide celebration. Parade, potluck, and the annual "Ashborne Ridge Ghost Walk" (guided tour, waiver required).
October 31 โ Holler Fest. The biggest event of the year. Costume contest (shapeshifters in a separate category after the 2021 controversy), food vendors, live music, and the Dead Poets Society midnight reading.
December 21 โ Winter Solstice Vigil. Candlelight ceremony at the Old Holler Chapel. All faiths, all species. Father Mothias officiates. Sister Burnice keeps him on schedule.
Office Hours & Contact
Hours: Monday through Friday, 8:00 AM - 5:00 PM. Closed weekends, federal holidays, and full moons.
Location: 1 Council Road, Haints Holler, TN. The building with the crooked flagpole. You can't miss it.
Front Desk: Delilah. She has been here since 1987. She will help you. She will not smile.
After-Hours Emergencies: Contact the Holler Council directly. If it's a spectral emergency, contact the Chapel. If it's a BSA matter, contact the BSA. If it's Earl, ignore him.
Haints Holler isn't big, but it's dense. Every building has a story, every road has a name someone regrets, and every corner has something living in it that may or may not pay rent.
Haints Holler's oldest bar, open since 1912. Serves all species. The drink menu has three sections: Human, Supernatural, and Ask at Your Own Risk. Full moon nights are karaoke nights. Howling counts.
โฆ Run by: TBA
โฆ Hours: 5 PM - 2 AM
โฆ "If you can sit on a stool, you can drink here."
The town's favorite coffee shop. Serves regular coffee, herbal brews, and a rotating Tuesday Special that nobody orders on purpose but everyone orders eventually. There's a cat that may or may not be a familiar. Management won't confirm.
โฆ Run by: TBA
โฆ Hours: 6 AM - 8 PM
โฆ "Don't ask about the Tuesday Special."
The dense ancient forest surrounding the holler. The trees whisper โ actually whisper. Beautiful during the day. Dangerous after dark. Mosswood family territory. HHISS uses the edge for field research. Buddy system mandatory.
โฆ Managed by: Mosswood family
โฆ Status: Open daytime only
โฆ "If the trail disappears, sit down and wait."
The only general store in town. Stocks everything from canned goods to dried herbs, ward components, and silver ammunition (top shelf, behind the counter). USPS delivers mail here. Don't ask Earl for anything โ he'll charge double.
โฆ Run by: TBA
โฆ Hours: 7 AM - 7 PM, closed Sundays
โฆ "If we don't have it, you don't need it."
The only medical clinic in the holler. Dr. Harlow treats all species. Her waiting room might include a human with the flu, a werewolf with a pulled muscle, and a ghost with an existential crisis. She does not flinch. Her own species is unknown. She won't say.
โฆ Run by: Dr. Harlow (species: won't say)
โฆ Hours: 8 AM - 6 PM, on-call for emergencies
โฆ "I don't care what bit you. I care where."
Old silver-haired werewolf. Gruff. Barely talks. Communicates through grunts and pointing at the problem. Charges fair prices. Will not rush. Has oil permanently in his knuckles. Shifts on full moons, still shows up the next morning.
โฆ Run by: Hank Ironjaw (werewolf)
โฆ Hours: 7 AM - whenever
โฆ "He'll fix it. Don't rush him."

Sheriff Zeke Hallow is a fallen angel who didn't want this job. Deputy Sawyer Kinley is a golden retriever demi-human who is the sunshine to Zeke's storm cloud. Between them they've filed more possessed livestock reports than any office in Tennessee.
โฆ Staff: Zeke Hallow & Sawyer Kinley
โฆ Hours: 8 AM - 5 PM (realistically: whenever)
โฆ "We're not cops. We're conflict resolution with badges."
All-volunteer. Underfunded. Surprisingly effective because two of the volunteers are salamanders who are completely immune to fire and can walk into a burning building like it's a warm bath. Always recruiting.
โฆ Chief: TBA
โฆ Status: Volunteer, always recruiting
โฆ "The salamanders sometimes start them too."
The main bridge over Copperhead Creek. Under repair for six years. Boards replaced on Monday are different boards by Wednesday. The creek runs backwards on Tuesdays. Engineers have left. The Mosswoods say it's "fine."
โฆ Status: Perpetually under repair
โฆ Detour: Copperhead Road (+20 min)
โฆ "It's not broken. It's going through something."

Bureau of Supernatural Affairs. Small field office on the eastern edge of town. Currently staffed by one agent who brought a 200 page binder and shoes that squeak loud enough to function as an early warning system. The town tolerates him. Barely. His car has been moved twice.
โฆ Staff: Agent Donovan Reed (human)
โฆ Hours: 8 AM - 5 PM (he's there at 2 AM anyway)
โฆ "We're here to assist with integration." (Nobody believes this.)
The original HHISS campus. Now storage. Haunted โ but the sad kind. Chalk appears on the old blackboard overnight. Sometimes you can hear a lecture in an empty room. Bo says it's "not dangerous, just still teaching."
โฆ Location: HHISS campus, east side
โฆ Status: Closed (students sneak in anyway)
โฆ "It's not dangerous. It's just still teaching."

Whisper Holler Radio. Broadcasting from a small booth in Building B on the HHISS campus. Run by Flux and Adrian "Graveshift" Graves. Broadcasts on a frequency that shouldn't exist. The door is always open.
โฆ Staff: Flux & Adrian Graves
โฆ Hours: 6 PM - 5 AM
โฆ "Tune in. Stay awhile. We could use the company."
Every resident of Haints Holler has a story. Some of them are alive. Some of them aren't. All of them are worth meeting.
Looking for HHISS staff? Visit the Characters page. Looking for chapel staff? Visit the Chapel page.
โญ Sheriff's Office
Law Enforcement


๐ง Hank Ironjaw's Garage
Mechanic & Towing
Silver fox. Gruff. Communicates through grunts and pointing. Oil permanently in his knuckles. Don't rush him.
๐ฅ Dr. Harlow's Clinic
Medical
Treats all species. Flinches at nothing. Her own species is unknown. She won't say. "I don't care what bit you. I care where."
๐๏ธ Town Hall
Government
Front desk since 1987. Has never smiled. Very efficient. Will help you. Will not enjoy it.
In-town courier. Species unknown. Delivers packages. Steals shiny things. Nobody has confirmed or denied anything.
๐บ The Lantern
Bar
Someone's pouring drinks at the oldest bar in the holler. We just haven't met them yet.
โ The Brew & Broom
Coffee Shop
Someone's brewing the Tuesday Special. Someone knows what's in it. They're not talking.
๐ช General Store
Supplies
Keeps the shelves stocked and the silver ammo behind the counter. Don't ask Earl for a discount.
๐ Fire Brigade
Emergency Services
Leading a volunteer brigade that includes two fireproof salamanders. Always recruiting.
๐๏ธ Around Town
Local Characters
Clyde Fumble's uncle. Insists he is "not a person but a concept." Shows up everywhere uninvited. Nobody knows where he lives. He just appears.
Founding family matriarch. Sits on her porch and watches the whole town go by. If Mabel doesn't know about it, it didn't happen. If she does know, she's already told three people.

The Holler Public Library has been standing on the corner of Main and Copperhead since 1911. It is the oldest public building in town after Town Hall and the Chapel. It is also, depending on who you ask, alive.
Not haunted. Not cursed. Alive. The building shifts. Not dramatically โ not in ways you'd notice if you weren't paying attention. A hallway that was on the left yesterday is on the right today. The reading room has four windows in the morning and three by afternoon. The stairs to the basement creak in a rhythm that long-time patrons swear sounds like breathing. The Library Board has investigated this twice. Both times, the investigator's report was found reshelved in the fiction section.
Nobody talks about this. You check out your books, you return them on time, and you don't comment on the architecture. That's the arrangement.
Library Staff
Nobody knows their name, species, or how long they've worked here. They know where every book is โ even the ones that move on their own.
โฆ Never raises voice
โฆ Knows your name first
โฆ Building listens to them
Someone has to shelve books the building keeps rearranging. Someone has to man the desk when the Librarian disappears. Applications open. Sanity not required.
โฆ Wanted: Assistant
โฆ Comfortable with moving walls
โฆ No cat allergies
The Cat
The library has a cat. The cat has no name. Or rather, the cat has many names โ patrons call it whatever they like and it responds to all of them, or none of them, depending on its mood. It is large, black, and has eyes that are slightly too intelligent. It sits on the front desk most mornings, on the restricted shelf most afternoons, and somewhere you can't find it at night.
The Librarian says the cat came with the building. The building was built in 1911. The cat does not look 115 years old. The cat does not look any age at all. Nobody has asked. The cat has never answered.
A Note About Earl
Earl is not a library employee. Earl does not have a library card. Earl is, nonetheless, here most afternoons. He sits in the reading room with a newspaper he brought from home, does not read it, and watches people. When asked to leave, he insists he is "not a person and therefore not subject to library policy." The Librarian has never once acknowledged his presence. The cat sits on his lap. This is the only evidence that Earl is real.
Collections
| General Collection | Fiction, nonfiction, periodicals, newspapers, and a surprisingly good DVD section. Open to all library card holders. Cards are free. Getting the Librarian to make eye contact while issuing one is not. |
| Appalachian Folklore | One of the most comprehensive collections of Appalachian folk stories, oral histories, and regional supernatural accounts in the southeastern United States. Some volumes predate the town. Some predate the language they're written in. |
| Town Records | Birth records, death records, property deeds, Council meeting minutes, and census data going back to 1847. Some records are incomplete. Some are suspiciously redacted. The 1962-1967 files have gaps nobody can explain. |
| Community Board | A corkboard near the entrance for town announcements, lost & found, help wanted postings, and the occasional cryptic note that nobody claims to have posted. The notes are always accurate. |
| The Basement | Background check required. The Librarian decides who gets access. What's down there varies depending on who you ask. The stairs breathe. The door locks from the inside. |
Library Rules
1. Books are due in two weeks. Late fees apply. The fee is not money. The Librarian will look at you. That is the fee.
2. Do not reshelve books yourself. The building has a system. You do not understand the system. Nobody understands the system. Put returns on the cart.
3. The reading room is for quiet study. "Quiet" means no talking, no whispering, and no psychic projections. Telepaths, please keep it internal.
4. Do not feed the cat. The cat is not hungry. The cat has never been hungry. If the cat asks you for food, it is testing you.
5. If a hallway appears that you don't remember, do not walk down it. Return to the front desk and wait.
6. The basement door is locked for your safety. If you find it unlocked, it was not for you. Close it. Walk away.
Hours & Information
Hours: Monday through Saturday, 9:00 AM - 7:00 PM. Closed Sundays. Closed during full moons (the building gets restless).
Location: Corner of Main Street and Copperhead Road. The building with the ivy and the crow on the roof. If you can't find it, walk slower. It finds you.
Library Cards: Free to all residents. Temporary cards available for visitors. The Librarian will know if you're lying on the application. Don't.
Basement Access: By invitation only. Don't ask. If you're meant to go down there, you'll know.
As of the latest census (conducted by the Holler Council with assistance from the BSA, much to everyone's annoyance), Haints Holler has an estimated population of 4,713 residents. This number is approximate. Some residents are difficult to count (ghosts), some refuse to be counted (demons), and at least one resident insists he is "not a person but a concept" (he's a possum demi-human named Earl).
Species Breakdown
| Species | % | Pop. |
|---|---|---|
| Humans | 21% | 990 |
| Shifters / Weres / Demis | 18% | 848 |
| Spirits / Ghosts | 14% | 660 |
| Witches / Magic | 10% | 471 |
| Cryptids | 10% | 471 |
| Demons | 8% | 377 |
| Vampires | 7% | 330 |
| Fae / Elves | 5% | 236 |
| Undead | 4% | 189 |
| Other | 3% | 141 |
โ ๏ธ "Other / Unclassified" includes residents who declined to identify, residents not yet classified, and Earl.
Population Growth
| Era | Year | Pop. |
|---|---|---|
| Founding | 1847 | ~30 |
| Burning Years | 1865 | ~90 |
| Open Door | 1910 | ~400 |
| Pre-Exposure | 1970 | ~1,200 |
| The Growling | 1985 | ~3,100 |
| Modern Day | 2024 | ~4,713 |
Government
Haints Holler is governed by the Holler Council, an informal body made up of descendants from the five founding families. While not recognized as a legal government entity by the state of Tennessee, the Council has maintained order for over 170 years.
| Family | Species | Domain |
|---|---|---|
| Thorne | Shifters | Hunting grounds, wildlife, territory |
| Ashwood | Witches | Wards, magic, apothecary |
| Graves | Undead | Spectral affairs, cemetery |
| Mosswood | Fae | Woods, natural lands, fae |
| Blackwell | Demons | External relations, BSA, trade |
Council meetings are held monthly at Town Hall. Open to the public. Bring your own chair if you're incorporeal.
๐ก W.H.L.R.
WHISPER HOLLER RADIO ยท BUILDING B
WHLR broadcasts from a small booth in Building B on the HHISS campus. It operates on a frequency that shouldn't exist. Radios in Haints Holler pick it up automatically. Radios outside the holler sometimes catch it during storms. Listeners report "a calm voice that made them feel less alone" and then can't find the station again.
Run by Flux, a cosmic frequency being who showed up and started broadcasting, and Adrian "Graveshift" Graves, a dead revenant who walked in, started playing music, and refused to leave. They do not get along. The listeners love this.
YOUR DJs

FLUX
Cosmic entity. They/them. Their advice is terrible and always right.

ADRIAN
Dead. Mean. Hot. They think they can fix him. They cannot.
SCHEDULE
| 6PM | Weather & Wards |
| 7PM | Holler Happenings |
| 9PM | Ask Flux |
| 10PM | The Flux Frequency |
| 12AM | The Graveshift ๐ |
| 3AM | Lost Signals |
| 5AM | Dead Air. Don't listen. |
SEGMENTS
Weather & Wards โ Supernatural weather. Ward status. "If the singing knows your name, come inside."
Holler Happenings โ Town gossip. Mabel Thorne is the most frequent caller. Flux treats it like field research.
Ask Flux โ Advice that sounds wrong and is always right. "You want to know if you're allowed to want things. The answer is yes."
The Flux Frequency โ Late night. Weird music. Conspiracy theories. Things Flux has noticed that nobody else has.
The Graveshift โ Adrian's show. Dark folk, post-punk, murder ballads. No requests. No feedback. Highest rated on WHLR.
Lost Signals โ Music from frequencies that don't exist. One broadcast said a student's name who hadn't been born yet.
Dead Air โ The station goes quiet. If you listen, you hear things. We recommend you don't.